Bowling - SportsDope

How cruise lines weather tropical storms

10/31/2008 (2:16 pm)

How cruise lines weather tropical storms
It’s been a crazy two weeks with hurricanes lining up like bowling pins in the Atlantic. Ever wonder how cruise lines manage their ships during a hurricane onslaught?

Use of a Low-Cost, Commercially Available Gaming Console (Wii) for Rehabilitation of an Adolescent With Cerebral Palsy

Background and Purpose: The purpose of this retrospective and prospective case report is to describe the feasibility and outcomes of using a low-cost, commercially available gaming system (Wii) to augment the rehabilitation of an adolescent with cerebral palsy.

Patient and Setting: The patient was an adolescent with spastic diplegic cerebral palsy classified as GMFCS level III who was treated during a summer session in a school-based setting.

Intervention: The patient participated in 11 training sessions, 2 of which included other players. Sessions were between 60 and 90 minutes in duration. Training was performed using the Wii sports games software, including boxing, tennis, bowling, and golf. He trained in both standing and sitting positions.

Outcomes: Three main outcome measures were used: (1) visual-perceptual processing, using a motor-free perceptual test (Test of Visual Perceptual Skills, third edition); (2) postural control, using weight distribution and sway measures; and (3) functional mobility, using gait distance. Improvements in visual-perceptual processing, postural control, and functional mobility were measured after training.

Discussion and Conclusions: The feasibility of using the system in the school-based setting during the summer session was supported. For this patient whose rehabilitation was augmented with the Wii, there were positive outcomes at the impairment and functional levels. Multiple hypotheses were proposed for the findings that may be the springboard for additional research. To the authors’ knowledge, this is the first published report on using this particular low-cost, commercially available gaming technology for rehabilitation of a person with cerebral palsy.

Newman, Alltel Team Start 4th and Finish 13th at Martinsville Speedway
Front Suspension Specialist David Doyle and Shock Specialist Roy Gangdal discuss last week's 13th place finish at the NASCAR Cup race at Martinsville Speedway, as well as key decisions throughout the race. Doyle and Gangdal also answer two questions from the Alltel Racing Mailbag, talk about their charity bowling event and discuss other …

How cruise lines weather tropical storms

10/30/2008 (2:16 pm)

How cruise lines weather tropical storms
It’s been a crazy two weeks with hurricanes lining up like bowling pins in the Atlantic. Ever wonder how cruise lines manage their ships during a hurricane onslaught?

How cruise lines weather tropical storms

10/29/2008 (2:16 pm)

How cruise lines weather tropical storms
It’s been a crazy two weeks with hurricanes lining up like bowling pins in the Atlantic. Ever wonder how cruise lines manage their ships during a hurricane onslaught?

Use of a Low-Cost, Commercially Available Gaming Console (Wii) for Rehabilitation of an Adolescent With Cerebral Palsy

Background and Purpose: The purpose of this retrospective and prospective case report is to describe the feasibility and outcomes of using a low-cost, commercially available gaming system (Wii) to augment the rehabilitation of an adolescent with cerebral palsy.

Patient and Setting: The patient was an adolescent with spastic diplegic cerebral palsy classified as GMFCS level III who was treated during a summer session in a school-based setting.

Intervention: The patient participated in 11 training sessions, 2 of which included other players. Sessions were between 60 and 90 minutes in duration. Training was performed using the Wii sports games software, including boxing, tennis, bowling, and golf. He trained in both standing and sitting positions.

Outcomes: Three main outcome measures were used: (1) visual-perceptual processing, using a motor-free perceptual test (Test of Visual Perceptual Skills, third edition); (2) postural control, using weight distribution and sway measures; and (3) functional mobility, using gait distance. Improvements in visual-perceptual processing, postural control, and functional mobility were measured after training.

Discussion and Conclusions: The feasibility of using the system in the school-based setting during the summer session was supported. For this patient whose rehabilitation was augmented with the Wii, there were positive outcomes at the impairment and functional levels. Multiple hypotheses were proposed for the findings that may be the springboard for additional research. To the authors’ knowledge, this is the first published report on using this particular low-cost, commercially available gaming technology for rehabilitation of a person with cerebral palsy.

Use of a Low-Cost, Commercially Available Gaming Console (Wii) for Rehabilitation of an Adolescent With Cerebral Palsy

10/28/2008 (2:15 pm)

Use of a Low-Cost, Commercially Available Gaming Console (Wii) for Rehabilitation of an Adolescent With Cerebral Palsy

Background and Purpose: The purpose of this retrospective and prospective case report is to describe the feasibility and outcomes of using a low-cost, commercially available gaming system (Wii) to augment the rehabilitation of an adolescent with cerebral palsy.

Patient and Setting: The patient was an adolescent with spastic diplegic cerebral palsy classified as GMFCS level III who was treated during a summer session in a school-based setting.

Intervention: The patient participated in 11 training sessions, 2 of which included other players. Sessions were between 60 and 90 minutes in duration. Training was performed using the Wii sports games software, including boxing, tennis, bowling, and golf. He trained in both standing and sitting positions.

Outcomes: Three main outcome measures were used: (1) visual-perceptual processing, using a motor-free perceptual test (Test of Visual Perceptual Skills, third edition); (2) postural control, using weight distribution and sway measures; and (3) functional mobility, using gait distance. Improvements in visual-perceptual processing, postural control, and functional mobility were measured after training.

Discussion and Conclusions: The feasibility of using the system in the school-based setting during the summer session was supported. For this patient whose rehabilitation was augmented with the Wii, there were positive outcomes at the impairment and functional levels. Multiple hypotheses were proposed for the findings that may be the springboard for additional research. To the authors’ knowledge, this is the first published report on using this particular low-cost, commercially available gaming technology for rehabilitation of a person with cerebral palsy.

Use of a Low-Cost, Commercially Available Gaming Console (Wii) for Rehabilitation of an Adolescent With Cerebral Palsy

10/27/2008 (2:06 pm)

Use of a Low-Cost, Commercially Available Gaming Console (Wii) for Rehabilitation of an Adolescent With Cerebral Palsy

Background and Purpose: The purpose of this retrospective and prospective case report is to describe the feasibility and outcomes of using a low-cost, commercially available gaming system (Wii) to augment the rehabilitation of an adolescent with cerebral palsy.

Patient and Setting: The patient was an adolescent with spastic diplegic cerebral palsy classified as GMFCS level III who was treated during a summer session in a school-based setting.

Intervention: The patient participated in 11 training sessions, 2 of which included other players. Sessions were between 60 and 90 minutes in duration. Training was performed using the Wii sports games software, including boxing, tennis, bowling, and golf. He trained in both standing and sitting positions.

Outcomes: Three main outcome measures were used: (1) visual-perceptual processing, using a motor-free perceptual test (Test of Visual Perceptual Skills, third edition); (2) postural control, using weight distribution and sway measures; and (3) functional mobility, using gait distance. Improvements in visual-perceptual processing, postural control, and functional mobility were measured after training.

Discussion and Conclusions: The feasibility of using the system in the school-based setting during the summer session was supported. For this patient whose rehabilitation was augmented with the Wii, there were positive outcomes at the impairment and functional levels. Multiple hypotheses were proposed for the findings that may be the springboard for additional research. To the authors’ knowledge, this is the first published report on using this particular low-cost, commercially available gaming technology for rehabilitation of a person with cerebral palsy.

How cruise lines weather tropical storms

10/26/2008 (2:16 pm)

How cruise lines weather tropical storms
It’s been a crazy two weeks with hurricanes lining up like bowling pins in the Atlantic. Ever wonder how cruise lines manage their ships during a hurricane onslaught?

How cruise lines weather tropical storms

10/25/2008 (2:16 pm)

How cruise lines weather tropical storms
It’s been a crazy two weeks with hurricanes lining up like bowling pins in the Atlantic. Ever wonder how cruise lines manage their ships during a hurricane onslaught?

Newman, Alltel Team Start 4th and Finish 13th at Martinsville Speedway
Front Suspension Specialist David Doyle and Shock Specialist Roy Gangdal discuss last week's 13th place finish at the NASCAR Cup race at Martinsville Speedway, as well as key decisions throughout the race. Doyle and Gangdal also answer two questions from the Alltel Racing Mailbag, talk about their charity bowling event and discuss other …

Use of a Low-Cost, Commercially Available Gaming Console (Wii) for Rehabilitation of an Adolescent With Cerebral Palsy

Background and Purpose: The purpose of this retrospective and prospective case report is to describe the feasibility and outcomes of using a low-cost, commercially available gaming system (Wii) to augment the rehabilitation of an adolescent with cerebral palsy.

Patient and Setting: The patient was an adolescent with spastic diplegic cerebral palsy classified as GMFCS level III who was treated during a summer session in a school-based setting.

Intervention: The patient participated in 11 training sessions, 2 of which included other players. Sessions were between 60 and 90 minutes in duration. Training was performed using the Wii sports games software, including boxing, tennis, bowling, and golf. He trained in both standing and sitting positions.

Outcomes: Three main outcome measures were used: (1) visual-perceptual processing, using a motor-free perceptual test (Test of Visual Perceptual Skills, third edition); (2) postural control, using weight distribution and sway measures; and (3) functional mobility, using gait distance. Improvements in visual-perceptual processing, postural control, and functional mobility were measured after training.

Discussion and Conclusions: The feasibility of using the system in the school-based setting during the summer session was supported. For this patient whose rehabilitation was augmented with the Wii, there were positive outcomes at the impairment and functional levels. Multiple hypotheses were proposed for the findings that may be the springboard for additional research. To the authors’ knowledge, this is the first published report on using this particular low-cost, commercially available gaming technology for rehabilitation of a person with cerebral palsy.

A Night Out With: Roll Call: New Idols

10/24/2008 (2:17 pm)

A Night Out With: Roll Call: New Idols
Three young actors in “High School Musical 3: Senior Year” hung out at a Hollywood bowling alley a few days before the film’s premiere.

High Velocity Bowling New DLC On PSN
Posting over the Official Playstation Blog, Team RamRod’s Mike Skinner has announced new downloadable content for their bowling game "High Velocity Bowling".Two new characters and a bowling ball pack are now available on the Playstation…

Bowling Green Launches Antipiracy Program

10/23/2008 (2:19 pm)

Bowling Green Launches Antipiracy Program
Students caught illegally file-sharing will have Internet blocked.

How cruise lines weather tropical storms
It’s been a crazy two weeks with hurricanes lining up like bowling pins in the Atlantic. Ever wonder how cruise lines manage their ships during a hurricane onslaught?

Newman, Alltel Team Start 4th and Finish 13th at Martinsville Speedway

10/22/2008 (2:09 pm)

Newman, Alltel Team Start 4th and Finish 13th at Martinsville Speedway
Front Suspension Specialist David Doyle and Shock Specialist Roy Gangdal discuss last week's 13th place finish at the NASCAR Cup race at Martinsville Speedway, as well as key decisions throughout the race. Doyle and Gangdal also answer two questions from the Alltel Racing Mailbag, talk about their charity bowling event and discuss other …

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